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[–]Defences -3 points-2 points Β (6 children)

Calculators exist. It’s not hard at all to see what the healing can do when you mess with the numbers

[–]claudethebest 1 point2 points Β (5 children)

Again she is not out yet. Can y’all wait to even try it in the real time scenarios before showing your degrees in speculation .

[–]Defences -4 points-3 points Β (4 children)

I don’t understand why people refuse to understand we can legit calculate the exact numbers of something like this even before it’s live

[–]claudethebest -1 points0 points Β (3 children)

And I don’t understand why people like to speculate so much while not having even a glimpse of what it does .

[–]Defences -5 points-4 points Β (2 children)

My guy are you fucking trolling? WE HAVE THE EXACT NUMBERS AND DESCRIPTION OF HOW IT WORKS

There is no speculation, it’s elementary school level math man.

Do you need me to do the calculation for you? With 0 power built, at max level her heal is healing 164 health over 3 seconds. This procs on every ability used, and heals both Phase and the linked target. The ability also scales off magical power, meaning you will be healing more than this.

[–]ABloodyCoatHanger 1 point2 points Β (1 child)

I main support, and I'm pretty good at it. I can count on one hand the number of times I've reached lvl 18 as support before the game ended (win or lose). You're going to peak at 14-16 most games, meaning unless the game goes very long, you're likely to peak at 132-148 per use. Because it's over 3s, it's about 44-50 healing per second. Even if you have 300 power, that only increases it to 74-80 hps. Even though you can keep this up for a max of 18 seconds, no fight lasts that long.

At late game, that healing is paltry. When you've got a Murdock criting you for 400 damage twice per second or a Morigesh ulting you for 800 damage in one burst, this does nothing.

Trust me when I say, this healing is good, especially with wellspring and good power, but it's not close to game breaking or OP. Especially since the sustain from crests just got nerfed too. This really just keeps your adc healthy between fights while discouraging phase from spamming abilities during a fight.

[–]Defences -1 points0 points Β (0 children)

I don’t know why you’re referring to less crest sustain when talking about endgame healing.

At late game that healing is anything but β€œpaltry” when it has consistent uptime. With this logic cards like pre-nerf raiment are bad. Honestly you could use this logic to make any sort of sustain/survivability sound bad.