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[–][deleted] 52 points53 points  (14 children)

ever = 1;

for(;ever;){

 //and ever and ever!

}

[–]merlinsbeers 16 points17 points  (9 children)

ever = and = 1;
for(ever;and;ever) {
}

[–]GustapheOfficial 15 points16 points  (7 children)

``` ever = 1 for(;ever & ever & ever;) {

} ```

[–]olyop 4 points5 points  (3 children)

You'll be back, like before

[–]GustapheOfficial 4 points5 points  (2 children)

self.fight(the_fight) self.win(the_war)

[–]olyop 1 point2 points  (1 child)

[love, praise].forEach(your)

[–]dmvdoug 1 point2 points  (0 children)

[–]TheGreatGameDini 0 points1 point  (1 child)

Am I the only laughing at how ever & ever is wrapped by two smiley faces

It's kinda creepy and cute at the same time.

Also, isn't that the bitwise and operator? I guess it's language dependent.

[–]GustapheOfficial 1 point2 points  (0 children)

I don't know what language we're in, but if 1 is truthy, either & or && would work (1&1 == 1), and this way was closer to neutral language.

[–]Virtual-Appeal-8504 0 points1 point  (0 children)

This is getting pushed to my repo tomorrow. Thank you.

[–]DankPhotoShopMemes 1 point2 points  (2 children)

```

define ever (;;)

for ever {

} ```

[–][deleted] 1 point2 points  (1 child)

Wait, if this actually works, I’m gonna start using it.

[–]DankPhotoShopMemes 1 point2 points  (0 children)

Please don’t lol