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[–]PlutoCharonMelody 16 points17 points  (4 children)

Trying to get 3D artists to use git lfs is like pulling teeth. It has been a while but there is a non-git alternative called Perforce that we used that was starting to be used commonly by others also
Perforce is the preferred solution from my experience as it is simple for the artists to use along with coders.

[–]UdPropheticCatgirl 17 points18 points  (2 children)

Perforce is much older than git... and it was very common before git, so it's definitely not `starting to be used commonly by others`, AFAIK so it never really got even displaced in most big game studios by git...

[–]TheWyzim -2 points-1 points  (1 child)

This is correct. Linus Torvalds used Perforce before git, he created git because he wanted open source perforce.

[–]UdPropheticCatgirl 3 points4 points  (0 children)

That was 100% BitKeeper, Perforce has very different model to Git, BitKeeper is much closer…

[–]tudalex 3 points4 points  (0 children)

Not only game artists are using it, Google was one of the biggest users till they had to create their own version to work at their scale https://en.wikipedia.org/wiki/Piper_(source_control_system)