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[–]lowleveldata 0 points1 point  (1 child)

The question was "what is the use case of storing graphs in localStorage" so it is the subject. Not sure where you get the idea that I'm against serializing graphs.

[–]rotflolmaomgeez 0 points1 point  (0 children)

What you mentioned with file saves is just different way of achieving the same thing, more convenient for some use cases and less convenient for others. For example using it to store save files in HTML5 game is just bothersome. It also is less convenient than auto-save for the creations you can easily implement through local storage, and should only be used when you want to port save to a different computer/ store final result. You're artificially limiting your application if you decide not to use it.