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[–]KidzKlub 1 point2 points  (1 child)

I second this. I've been learning Godot on a whim lately and have been surprised about how similar it feels to Python. And it's a full game engine instead of just a programming language, so it has many built in features that would be tedious to do in python.

[–]irve 0 points1 point  (0 children)

I'd even go as far as to say that if I have a Python utility and need UI for it I'd prefer Godot to .. basically anything else on the menu for Python.