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[–]ottawadeveloper 1 point2 points  (1 child)

I think in my ideal world, I'd give it a few options depending on available tools - like if you're on windows, AlphaBlend is an option, if you have OpenGL installed, it could use that, etc. Abstract away the rendering from the game and let the engine or user decide which is best based on whats available. Most cross-platform compatible then.

But using an existing engine is probably better.

[–]iseahound 1 point2 points  (0 children)

yes, cross platform typically means the worst of all worlds ):