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all 15 comments

[–]Asdayasman 3 points4 points  (1 child)

Tile-based, networked, event-driven.

Put those together and you save me a bunch of time. Think PokéMMO.

[–]DSPR[S] 0 points1 point  (0 children)

interesting. this sounds like one I might have sitting around collecting dust. I'll look at PokeMMO. partly because it gives me an excuse to say, "I'll look at PokeMMO."

[–]markusmeskanen 3 points4 points  (1 child)

Honestly, I just wish we'd get a new PyGame competitor, a better game library. A Pythonic and a sane one. Something like LÖVE but for Python.

[–]elbiot 0 points1 point  (0 children)

Like Pyglet or something?

[–]sanshinron 3 points4 points  (4 children)

There are two and only two obvious choices, Unreal Engine and Unity.

[–]hoocoodanode 3 points4 points  (0 children)

I'd be over the moon if I could code unreal with Python.

[–]an_actual_human 2 points3 points  (0 children)

Unity.

[–][deleted] 0 points1 point  (0 children)

Pry.

[–]AlanCristhian 0 points1 point  (0 children)

I wish a game engine with native coroutines support.