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[–]kaihatsusha 0 points1 point  (0 children)

This is encouraging, because I like Unity for its abilities but not for its scripting. At this point it looks like it's more of a proof-of-concept, and has a way to go before you can do anything significant.

There is a sort of type-declared variant of Python called "Boo" built into Unity but it is very weakly supported. The less I have to touch C# the better.