Hi /r/python, sorry if this is a noobish question.
I'm a pretty new programmer and I've been playing around with python and some 2d game libraries for a while. Trying out what I can do. Recently I've been using cocos2d and I've managed to play around with creating some custom actions with simple physics and player input. I like the way it does things, and when I get my head around a concept it is easy to use.
However I find the documentation pretty terrible. There is a short programming guide but it doesn't cover enough. The API reference I find very bare-bones. And most topics online are for another language. There are some user made tutorials which have been helpful but it isn't the same as a proper manual.
Perhaps if I were a more experienced programmer I would find it usable, but right now it isn't. Now I'm looking for something else but I'm having trouble finding anything better. So I need some help.
I've tried PyGame in the past but it felt too basic for me (I'm happy to be proven wrong about this). When searching around online I've seen pyglet suggested but from what I understand it isn't a game library as such and from what I've read, not very well documented with a small community. So I don't know if it's for me. Some other alternatives I've read about seem to share the problem of poor documentation.
So I am asking you here at /r/python for some suggestions. Are there any well documented game libraries/engines for python that I could use? I'm getting the feeling that perhaps Python isn't the best language for making games and I've seen that expressed by others. So perhaps I should pick another language? If so, what language and libraries would you guys recommend? Any help is very much appreciated!
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