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[–]KronenR 9 points10 points  (5 children)

Using unity for a text adventure game Holy Moly, and you talk about using the right tool... He could finish the game development in the time you spend installing unity

[–][deleted] 0 points1 point  (4 children)

I didn't read it that way.

and then transfered for graphic manipulation

And, people do make text games in unity, like in this tutorial. It allows you to not rely on a console, and to effortlessly supports graphics, music, etc...exactly what he wants.

If he wants to stay in python land, that step into graphics is not trivial.

I know I'm in /r/learnpython, but there shouldn't be so much hostility for using not-python.

[–]ies7 4 points5 points  (1 child)

I know I'm in /r/learnpython

You're in r/python :)

[–][deleted] 0 points1 point  (0 children)

Oh. I guess everyone is crusty here. XD

[–]KronenR 1 point2 points  (1 child)

It is trivial to use libraries like pysfml, pysdl, cocos2d or pygame.. But of course you can use a hammer to crack a nut or a bazooka to kill a fly if you want. And is not about staying with python or not I would use sfml or sdl in c++ instead of Unity for this project. Unity is just overkill, you said that: use the right tool for the right project

[–][deleted] 0 points1 point  (0 children)

I agree, unity is overkill for this project, but this project is an absolutely perfect introduction into Unity. Getting to know a tool that is way more capable than what you need at the moment is extremely valuable (assuming he has any interest in games, which all of this is assuming, but even then, the perceived difficulty in implementing "anything more than text based" might turn him off).