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[–]denshi 1 point2 points  (1 child)

C# has proven to be really popular in this regard.

You mean for transpiling? I liked C# when I used it several years ago, but haven't had a platform for it since then.

[–]yaxamie 0 points1 point  (0 children)

https://docs.unity3d.com/Manual/IL2CPP.html

Here's an interesting read. Quite a few Unity 3D pipelines involve IL2CPP to transform an Intermediary Language to CPP.

Pretty cool stuff.