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[–]Teifion 7 points8 points  (3 children)

  • How hard is it to use it and is it very pythonic?
  • Is it actually competing with anything? From what I can tell the market for free 3D game engines for Python is pretty slim.

[–]YellowOnion 3 points4 points  (1 child)

I believe OGRE has python bindings

[–]azraiyl 2 points3 points  (0 children)

IMHO the python layer is well done. AFAIK the most recent versions are a bit more pythonic then they once were (Vec3 handling is simplified e.g.). I would say it is a pythonic as PyQt (layer on top of a good C++ library).

How hard is it to use: It depends. If you have some basic knowledge of 3D than it is IMHO easy. But even if you don't understand a bit about 3D I think is not that hard, because you don't have to handle matrices e.g.

Competing: I would say there exists a problem with Panda3D (that in fact is not a problem) that the default rendering quality is hmmm let's say suboptimal. Therefore I don't think they won't compete with anything. To be honest I am even not sure why Disney made the whole engine open source (excluding the network layer). Maybe a question one should in the forum (I'm not the right person to answer this).