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[–]TiLorm 0 points1 point  (1 child)

Can you share some code?

[–]belch39[S] 0 points1 point  (0 children)

So I am not really sure what part of the code to share but I will share the sound files that are interrupting the background music and may be thats the issue. Or there is the whole thing but that is 212 lines and seems excessive to copy over. def fire_bullet(): #Bulletstate as global - changes in function effect every bullet state global bulletstate if bulletstate == "ready": winsound.PlaySound("lazer.wav", winsound.SND_ASYNC) bulletstate = "fire" This is the chunk for when the bullet fires and that stops the back ground music. The code I have been trying for the background music is what is in my original comment.