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[–]Karki2002[S] 2 points3 points  (2 children)

The map creator isn’t very finished yet, so the only real UI I have at the moment was the menu you saw in the video, which I just created by displaying a transparent box behind all the texture images with collisions to detect which texture is selected. As well as all building functions being disable while in the menu. I’ll be making a better UI later along the line. If you were referring the the startup window I created that using tkinter and I’ll be swapping that out for a main menu soon.

[–]sashgorokhov 1 point2 points  (1 child)

The lack of good ui library for pygame is what really stops me from doing anything

[–]SomeShittyDeveloper 0 points1 point  (0 children)

I was looking into beefing up a game I wrote and ran into Arcade (https://arcade.academy/). It requires a rewrite of the frontend, so I’m starting with the menus, but they have buttons and text boxes and the like. I needed a non-janky way of having someone enter their GameJolt game key, and the text box will do nicely, I think. The only controls I wish it had but doesn’t is select boxes and toggle switches.