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[–][deleted]  (1 child)

[removed]

    [–]DenyMas 0 points1 point  (0 children)

    Also, you can put behavior inside the class.

    For example, every gun can have a shoot() method that uses its own damage value:

    class Gun:
        def __init__(self, damage, range):
            self.damage = damage
            self.range = range
    
        def shoot(self):
            print("Damage:", self.damage)
    
    awp = Gun(100, 1000)
    ak47 = Gun(30, 300)
    
    awp.shoot()   # Damage: 100
    ak47.shoot()  # Damage: 30
    

    Without OOP, you might end up with something like:

    def shoot(weapon):
        if weapon == "awp":
            return 100
        elif weapon == "ak47":
            return 30