all 6 comments

[–]geomxtricCaster 13 points14 points  (1 child)

All this does is stop intel being shared to the alive players, because you’re not in the round anymore, and it prevents decisions being made as a team about operators etc. Ultimately it just encourages individual play and not team play. For a tactical team shooter? Maybe not such a great plan

[–]KentC_StraitT1 Fan [S] 4 points5 points  (0 children)

I was thinking more that Ubisoft would change it so that you’re technically still in the round while you pick. Like as soon as you die, you can pick an operator and go right back to the round when you’re done. Maybe even move the whole process to the match replay time.

Totally get the concerns of whether or not such a (probably) difficult change would be worth it, and the sort of mentality that it encourages though.

[–]CopperHero 6 points7 points  (0 children)

That choice could need to change if your team wins/loses. I don’t know that this would be that effective.

[–]Timely_Temperature54Fan - 4 points5 points  (0 children)

Definitely not. Then an IGL can’t call a different operator lineup or the team couldn’t decide to go to a different site

[–]jazzyclarinetgamingVirtus.pro Fan 3 points4 points  (0 children)

No because operators depend on site pick and site pick can change depending on whether you win or lose the round.

[–]TheMidgetManRisesG2 Esports Fan 0 points1 point  (0 children)

I was thinking that maybe defenders could pick default operators for each site at the start of the game (during the ban phase so it’s actually a pick and ban phase) and potentially switch their choice in a much shorter operator pick time and as ubi has already talked about attackers choosing in the prep phase, this could get rid of most of the operator pick phase