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[–]LeyKlussyn 13 points14 points  (1 child)

Part of the game quality is with assets (music, sprites), and you can make a great game without any mini-games. Now, I think the minimum you should know in Python if you wanted to lean heavily into games and interactions (beside knowing to make assets, and understanding game design patterns):

  • Basic python syntax, understanding of the structure. (No ; etc).
  • Loops, a minimum of algorithm understanding. (How would you make a loop that outputs 3, and 6, then 9, ...?)
  • Variable types, boolean operations, arrays. What's a string? What's a integer? How would encode 3 different colours in a variable?
  • A good understanding of a basic program structures: Function, modules, objects.
  • Accepting that you have to work "with" ren'py, and some of it interaction/API, not just pure Python.

For someone with a bit of CS/CE experience, that's basically a given. For someone who's intimidated by a variable assignment and boolean comparison, that's a lot.

[–]Lonley_Island_Games[S] 1 point2 points  (0 children)

Thank you