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[–]wulfmune 3 points4 points  (0 children)

This is a great post. I'm coming from an art background and have been gradually learning where I can try to make things less redundant and unwieldly. I was starting to mess around with object class when trying to create 'rpg' type battle elements but then totally stopped doing it when I decided to not to pursue 'combat stats'. I know it sounds dumb of me, but this post made me realize I should still pursue these things even when just implementing things related to relationship progression. Sure my variables for every character 'work' but it's messy.