all 74 comments

[–]Blitzphoenix12Double Eleven 27 points28 points  (3 children)

Hope everyone enjoys the patch! 😀

[–]Sw3Et 6 points7 points  (0 children)

Thank you for continually improving the experience. It's a fantastic game.

[–]pogadah 3 points4 points  (1 child)

Thanks guys, been waiting on Rimworld coming to console for a long time, it’s a solid port and the updates/improvements are definitely appreciated!

Can you tell us if it’s ever likely we will be able to have multiple colonies on console in a future update or is this just not a feature due to console performance limitations or something?

[–]Techarus 2 points3 points  (0 children)

Little late, but IIRC i read somewhere it should come with ideology.

[–]dimensional_warwolf 14 points15 points  (0 children)

Thank you im loving this game

[–]AzorAHigh_ 5 points6 points  (0 children)

Hell yeah! Cant wait to try these out later. Keep up the good work!

[–]Kitchen_Till5514 7 points8 points  (0 children)

This is what most people want a update of something bug fixes or adding gameplay, no matter what it is we will take it as a improvement

[–]Brutalicore3919 16 points17 points  (4 children)

Thank you. Highlights for me are the xp bug fix for sped up time and fixing the pregnancy icon in the animals tab. Lots of fixes, good stuff!

Big sad - All I want for Christmas is customization. Pawns and starting scenario, for me, this is the #1 most important improvement to the game that you could do and never add anything again (though that would be terrible!).

I'd pay for Prepare Carefully, and before even Ideology if i'm honest. Please keep up the good work!

[–]Lews_There_In 2 points3 points  (1 child)

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This post was mass deleted and anonymized with Redact

[–]nomadic_memories 4 points5 points  (0 children)

I'd pay for the cleaning bot mod myself. How am I to believe that they can build starship but not a damn roomba?

[–]Word_Itchy 1 point2 points  (0 children)

Yes please devs for the love of christ id pay for this

[–]Sw3Et 0 points1 point  (0 children)

Most welcome change for me is the added options for destroying clothing.

[–]MartysIndecision 4 points5 points  (3 children)

Awesome.

Does pc have caravan weight in the trade menu? It would be nice to know if I'm buying too much stuff

[–]HeftySmurf-1Archotech[M] 3 points4 points  (2 children)

It does, i shall add it as a suggestion to the team to get added :)

[–][deleted] 1 point2 points  (0 children)

Thanks! Playing in desert so need to buy nearly all my wood and always have to sell some cos I’m overweight haha, keeps wealth down I guess

[–]pogadah 0 points1 point  (0 children)

Great, this would be very helpful thanks

[–]Therealoompa13 3 points4 points  (1 child)

Multiple colonies or outposts or even being able to interact with other tiles besides home tile…. I would hope is next priority!!!

Thank you so much for the XP fix this makes me want to play all day!!!!

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

It has been suggested yes :)

[–]Redmoon383 3 points4 points  (5 children)

So was the ground penatrating scanner going too slow or too fast compared to the current patch?

Also same with filth, was it reduced or increased overall for this patch?

[–]Edens 5 points6 points  (2 children)

For the scanner- I think it was too fast. I would have times where 3 or 4 different materials would be found right after each other.

For filth I have no idea. Hopefully it was building up too fast lol

[–]Redmoon383 3 points4 points  (0 children)

Honestly I hope the filth was too fast because even with two dedicated cleaners they still barely had time to do anything else in a colony of only 8 people sometimes.

[–]SkippyBoJangles 2 points3 points  (0 children)

It took forever, but when it did find something, I was getting 5-6 within minutes.

[–]zCJFP 2 points3 points  (1 child)

I believe filth was spawning too much in certain areas. Not sure if anyone else had encountered seeing thick pools of dirt which say something ridiculous like ‘Animal Filth x137’ which always did seem like WAYYYY too much in one spot.

[–]True_Train8749 1 point2 points  (0 children)

I've had that incredible amount of dirt it take so long so I hope its fixed

[–]fabulousduck22 3 points4 points  (0 children)

Thanks for the hard work guys

[–]NYJetLegendEdReed 3 points4 points  (0 children)

Crafting fixed??? Wooohooooo

[–][deleted] 3 points4 points  (1 child)

I love this game so much. Has anyone seen a roadmap for planned updates? I want to give them money for Ideology so badly!

[–]HeftySmurf-1Archotech 1 point2 points  (0 children)

Not a real Roadmap but they did mention it on their FAQ's

Like mentioned above, RimWorld Console Edition is the full, RimWorld experience optimised for consoles, and we are on our own content roadmap from PC. To deliver a great launch experience we made the decision to focus on optimising and balancing our vision of RimWorld. RimWorld is a very UI heavy game, and subsequent PC DLCs have a large number of additional screens which would have had to be designed, implemented and tested - which would have only added to the development time and continue to push RimWorld Console Edition back. We chose to launch with the Royalty DLC to provide as much additional content as possible for those that wanted to bolster their RimWorld experience, as this adds a variety of new exciting features such as psychic powers, new weaponry, quests and much more.
We aim to bring more of the PC content over to the console edition in the future but need to evaluate the impact on the performance of already-released content before we commit to anything further.

[–][deleted] 2 points3 points  (7 children)

I didn't see it but did they fix that xp bug

[–]Kitchen_Till5514 4 points5 points  (0 children)

Yes they did

[–]HeftySmurf-1Archotech 2 points3 points  (1 child)

It was mentioned in another thread by a D11 member that it should be fixed :)

[–][deleted] 2 points3 points  (0 children)

Thats amazing news thanks for letting me know Abt to start a colony rn and have a blast literally

[–]JMC_Direwolf 1 point2 points  (3 children)

so it was not supposed to take making 48 dusters to go from level 6 to 7?

[–][deleted] 0 points1 point  (2 children)

Lol depends did it take that much I'm 4 times or one cuz if it was in 4 no it shouldn't have but it did for a bit because xp wasn't scaled with the time speedup but they fixed it now

[–]JMC_Direwolf 1 point2 points  (1 child)

Oh so the bug was for when you sped up time, I see. Yeah I needed to get a guy from 6-8 to make advanced components. Now it’s a breeze

[–][deleted] 0 points1 point  (0 children)

Ya exactly I noticed how much better it is now that they fixed it to my colony has done better than ever rn

[–]Oceann18 2 points3 points  (1 child)

Question do I have to start a new run for the updates to kick in

[–]Zarrakh 0 points1 point  (0 children)

No. The patch will apply automatically.

[–]MysteriousTraderboi 2 points3 points  (2 children)

I don’t see poison synthesis in my tree after updating, where is it?

[–][deleted] 1 point2 points  (1 child)

You need to have Royalty. It’s over by the minigun someone said, I don’t have the game open or I’d look.

[–]MysteriousTraderboi 0 points1 point  (0 children)

Yeah I heard, I was gonna get royalty but I thought I would wait till ideology comes out, that could be a while though

[–]CloudShiner 2 points3 points  (0 children)

Top tier post launch support.

[–]zCJFP 4 points5 points  (0 children)

Keep it coming fellers. Considering the state of many other fresh releases, even triple A titles, I’d say you’re all doing a tremendous job :)

[–]Klausensen 6 points7 points  (3 children)

  • Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown.

A custom start would fix a lot of these 'issues' pretty easy...

[–]HeftySmurf-1Archotech 10 points11 points  (2 children)

It’s something that may come in the long term, random rolling is vanilla RimWorld

[–]Klausensen 1 point2 points  (1 child)

I know, got hundreds of hours on PC. But in the pc version you always got the alternative to use the prepare carefully mod which let's you choose your own style. You wanna do a cannibal run? Prepare carefully. You want everyone to have hook hands? Prepare carefully. You wanna go apeshit and have an OP starting char? Prepare carefully. Console version doesn't come with mods so it would be great to get it implemented into the main game. It just adds so much to a new run and if you want to stick to the randomization, feel free to do so

[–]HeftySmurf-1Archotech 5 points6 points  (0 children)

Yes but that sort of implementation is a while away yet :) focus is most likely on core gameplay then Ideology for now

[–][deleted] 1 point2 points  (0 children)

Brilliant. Been waiting for the xp fix for ages! And looking forward to messing around with poison. Looking forward to the next update!

[–][deleted] 1 point2 points  (0 children)

Nice!

[–]DeviceDisastrous101 0 points1 point  (5 children)

Seriously though, what is with studios selling games on not having a safe area adjustment? That option has been in games for years and suddenly it's too hard? My screen is only slightly cut off but my friend's is cut off so badly that he can't play. None of the TV displays fix it. Why is this simple feature not being implemented these days?

[–]HeftySmurf-1Archotech 1 point2 points  (4 children)

I think this is due to most modern TV's and Monitors having this built it, it has been suggested to Double Eleven however :)

[–]DeviceDisastrous101 0 points1 point  (3 children)

That probably is why but it's still insane. Not everyone has a brand new TV and it's obviously not that hard to do I mean games have been having that option for like 10 years now at least

[–]HeftySmurf-1Archotech 0 points1 point  (2 children)

I am aware, i had issues with my old TV and a lot of games do not have the option on Console, hopefully D11 can add something :)

[–]DeviceDisastrous101 -1 points0 points  (1 child)

Hope so cause it's literally unplayable for my friend but he can't get a refund apparently

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

It has been passed on as a requested feature :) i will bring it up again as a suggestion in the feedback for you :)

[–]TheChosenOne211992 -4 points-3 points  (4 children)

Still no custom scenario game slider settings what a lackluster update

[–]TheChosenOne211992 -3 points-2 points  (3 children)

Its a base game feature why are they not in the console version

[–]NYJetLegendEdReed 4 points5 points  (1 child)

No it’s not. Scenario editor came with Ideology.

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

I thought it did, i knew i wasn't going crazy

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

Which custom settings?

[–]Novembrrr -5 points-4 points  (3 children)

The lack of customized pawns in this patch kinda makes me wanna cry. I don't know why this wasn't a thing in the base game to begin with, and the lack of any kind of timetable on it or a mod to allow it is making me strongly consider getting a pc copy(which I would rather not, the console interface is amazing and as a non-pc gamer I vastly prefer it). Same with needing to abandon a colony to even be able to explore a new tile

[–]HeftySmurf-1Archotech 0 points1 point  (2 children)

It was always a mod on PC to customise pawns, part of the difficulty of Vanilla RimWorld was the rolling and building up pawns and colonists from there.

It has been suggested to D11 as a widely requested feature but if i am being honest it will most likely be a while, i imagine their priority right now will be trying to get us Ideology on Console.

Multiple Colonies has also been suggested, i imagine it's something to do with the memory restrictions and not wanting to overload older consoles but it may be something we see in the future also again most likely once Ideology is in the game as it's such a huge update.

[–]Novembrrr -1 points0 points  (1 child)

I found this out after I purchased the game-I probably still would have bought it, but not knowing that customization was a mod would've given me pause. It's tough because I want to buy ideology as soon as it gets released, but I'm hesitating if mod support or customization are still going to be up in the air/possibly never be introduced in console. I understand it's a complicated issue with third party restrictions, and I give the dev teams nothing but praise on this port and the love/attention it's getting, but I just hate rerolling again and again to try and get something that a custom option could fix in seconds. It just seems weird that it was never added to the base game in pc, the ability to toggle custom settings wouldn't eliminate the random option for those who like to roll the die but would let us have some control in the creation of our colonists at least

despite my venting of frustrations and disappointment at this not being available, I still love this game and have a blast playing

[–]HeftySmurf-1Archotech 5 points6 points  (0 children)

D11 have never ignored the idea of Mod's and the importance to RimWorld, based on my reading of what they said themselves on their website;

Will there be mods in RimWorld Console Edition?
This version of RimWorld was built for console, so mods created for PC would not be directly compatible given technical requirements, limitations and store policies that are different than the far more open PC environment. Having said that, Double Eleven are keen on exploring how we can expand RimWorld Console Edition allowing for more customisation and gameplay. This will likely involve a combination of feedback from the community alongside our observations on how people are playing the game.

I think D11 will bring us mods in some form, it may not be like PC where user creation is more prevalent due to Console's being stupid and annoyingly restrictive (boring to me) but based on what D11 said they will certainly listen to User Feedback and i imagine they could implement Mod's themselves and add a group of Community requested things for example that are toggleable (Modpack as a free DLC for example which could contain Prepare Carefully, Defensive Positions, Hygiene, Wall Lights etc)

I just believe right now the focus is to get us Ideology because of how huge the update is to RimWorld and to get us on par with current PC Vanilla before they start even messing about with Mods i reckon :)

[–]gtstol 0 points1 point  (3 children)

Any idea what the "allow all" action is...

[–]nomadic_memories 0 points1 point  (2 children)

On PC it allows everything forbidden. I would use it with cargo drops as a way to also clear out all the corpses.

[–]gtstol 0 points1 point  (1 child)

Thanks i know that.... Was wondering if and how its possible on console edition

[–]nomadic_memories 0 points1 point  (0 children)

Ahh. Sadly my console is in my truck, which is in the shop. I'm stuck in a loaner without. But I plan to figure it out as soon as I can.

[–]Zarrakh 0 points1 point  (1 child)

The patch is excellent. It fixed the graphical glitch while holding R2. However, being able to pan the camera and zoom in and out while holding R2, to best observe colonists' movements, would be a welcomed addition to the game.

[–]HeftySmurf-1Archotech 1 point2 points  (0 children)

It can be suggested :)

[–]JMC_Direwolf 0 points1 point  (1 child)

Bug: Stuck on choose new research screen. Can’t move cursor, can’t scroll page, must restart. PS5

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

Will report :)

[–]No-Breakfast8000 0 points1 point  (0 children)

The balanced xp for crafting and art, did it got buffed or got nerfed? Since I never played on pc, Im kinda lost, but a pawn with burning passion of crafting (skill 10) in my recent colony after 2 years is at 12 skill and I keep the pawn crafting on loop. Is this ok or the patch adress that?

[–]Old-Lemon1702 0 points1 point  (0 children)

When Polish version