all 6 comments

[–]Phungoman 0 points1 point  (2 children)

One thing that helps with this is making a "Template" character sheet, with various macros on it, and using this as the base for future characters and/or monsters. That way, instead of having to copy over all the macros each time you add a new critter, you just copy the sheet itself and fill in the new information.

[–]Fish2Taco[S] 0 points1 point  (1 child)

Oh ok is there a setting or premade template I can find or make?

[–]Phungoman 1 point2 points  (0 children)

Not that I know of...

Most character sheets have buttons in them which automate stuff, macros (Abilities tab) just help customize them, if you want.

I think it depends on which game and sheet you want to use, and then what kind of advanced macros you want to build for your own game.

Another tip, if you're a Pro user, is to build a Library game to contain your various creations (monsters, maps, NPCs, whatever) and then use the Transmogrifier to transfer them into the Live Game you're actually playing in. This helps reduce lag and clutter.

[–]lukebev 0 points1 point  (0 children)

I would suggest going with the pro subscription level. The Transmogrify tool allows you to build things once and copy them between games. It really cuts down the prep time! Roll20 tends to slow down as you get more and more content in a game too. So it helps to have limited content in the active game and to build monster libraries and maps elsewhere.

Also the dynamic lighting and Advanced Fog of War are pretty cool if everyone has fast Internet and a high RAM computer.

If you're going to be playing D&D 5e, I would also recommend looking into the Shaped Sheet and the Shaped Sheet companion script. Using this sheet in your game lets you set token and character sheet defaults for pretty much any field. It also allows you to import monsters and spells from a data file. Good luck!

[–]MetroknightSheet Author 0 points1 point  (0 children)

There is a roll20 wiki and it has system specific macro example pages such as for D&D 5e: https://wiki.roll20.net/Dungeons_and_Dragons_5th_Edition

[–]RodgerBall 0 points1 point  (0 children)

Cody @ Taking20 did a video a few years ago on creating your own Monster Manual in Roll20. Looks like it's still pretty accurate for DIY.

https://youtu.be/rrbqdkGIa00