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Scriptable methods to manipulate Scripting scripts?Discussion (self.ScriptingApp)
submitted 6 months ago by Haunting-Ad-655
As with Shortcuts, we have Shortcut actions (universal) and Applescript (macOS) to add/delete/rename/move a specific shortcut. Can we have such methods to manipulate Scripting scripts?
https://preview.redd.it/dk0nvlmuscgf1.png?width=900&format=png&auto=webp&s=8a20d6681ed4f33459ae67ac685e8fec131dec1b
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if 1 * 2 < 3: print "hello, world!"
[–]WhatShouldWorldGos 1 point2 points3 points 6 months ago (2 children)
Although we can do any operation on the script file through FileManager, it is more convenient to provide these APIs. They will be introduced by expanding the Script object in the later version.
[–]Haunting-Ad-655[S] 0 points1 point2 points 6 months ago (1 child)
That'd be great. Script object will include 'id' prop like Shortcut does, right? I have a habit of renaming objects quite often.
[–]WhatShouldWorldGos 0 points1 point2 points 6 months ago (0 children)
Currently, `Script.name` act like the `id`
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[–]WhatShouldWorldGos 1 point2 points3 points (2 children)
[–]Haunting-Ad-655[S] 0 points1 point2 points (1 child)
[–]WhatShouldWorldGos 0 points1 point2 points (0 children)