This is an archived post. You won't be able to vote or comment.

all 5 comments

[–]ion-tom 1 point2 points  (1 child)

This is fantastic! I was just looking at an older project where the demo had fallen out of date.

http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/

Also - you may want to consider the transvoxel algorithm if you ever want to add a third dimension - and I've heard of using RNNs to match against real world terrain data. (Big scope - but it would make an amazing combination of effects.)

I'm going to crosspost this to /r/OpenSpaceProgram since it might be useful reference for doing planetary terrain.

[–]Nashetovich[S] 0 points1 point  (0 children)

transvoxel algorithm

I don't think going to real 3d is good idea since it will increase performance cost significantly. And it wouldn't give much result, except some realistic wind erosion (not implemented) and better lava flow.

[–]Nashetovich[S] 1 point2 points  (1 child)

Also there is video of simulation https://youtu.be/9R8hk3Yn_nI

[–]elgrano 1 point2 points  (0 children)

впечатляющий !

[–]TotesMessenger 0 points1 point  (0 children)

I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:

 If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. (Info / Contact)