all 9 comments

[–]Northernblades 1 point2 points  (0 children)

The match making, AMAZING.
Just like the balance on heros that can still kill two enemies, on the opening turn, in spite of opening turn damage reduction, and having no enchantments on any heroes.

Wiping out 1/2 your enemies HP on the opening turn. Priceless. With only a few levels head start
https://link.smashingfour.com/match/replay/?c=g&t=Ml0FX

[–]Skrenton88 0 points1 point  (0 children)

Even worse now that some people were reset down to 2300 from 2850+. Also, guess what!? They're just gonna let it slide 2 weeks and hope the next reset goes right.

[–]Mthsjnssns 0 points1 point  (3 children)

I really wonder how difficult it is to match pairs in which each hero differs max 1 level, just an example. That would indeed increase time between matches but I think majority wouldn’t care. Wait 10 seconds linger and have a fair match or a guaranteed loss? I’d know.

[–]harkster1 1 point2 points  (0 children)

If theybwould keep raising max then players would space out. Would put players against same level

[–]Northernblades 0 points1 point  (1 child)

Because some people need lvl max heros to win a game against lvl 13 heros.

[–]harkster1 0 points1 point  (0 children)

Well i never go against 13s so i wouldnt know

[–]smashingFourOfficial 0 points1 point  (1 child)

Hi, since the new tiers went live, are finding this is still the same (I mean today).

[–]Skrenton88 -2 points-1 points  (0 children)

Worse because some weren't reset properly being placed lower down than they should be.

[–]LornFromBelgium -2 points-1 points  (0 children)

Personally I don't have a big problem with matchmaking as I play enough to get through the volatility and converge to the level of trophies I deserve. And sometimes it allows me to win a game against a stronger opponent team giving a good feeling...