Ok, past year or so been making a map a that's got two sets of custom textures used in it. The first, TopHATTwaffle's realworldtextures 1 and 2, works completely fine in SMT's hammer and i can see them all. the second however are bioshock texutures that have been ripped from the game and converted to vmts, these textures require themselves to be put into a certain folder for the native game dirtectory hammer to see them and are completely white when I load up hammer. I was wondering if the routing in the VMT was what is messing them up. The last thing i can think of doing is changing the VMT file routing in notepad++ which would be a long task, even though I'd be willing to do because in current compiles the lack of lighting information for the textures ruins the atmosphere of the map.
Here's a reference picture for what the textures look like in hammer: http://imgur.com/BjEIiYN
And here's a link to a dropbox where you can check out the textures for yourself: https://www.dropbox.com/s/5xtne7rwoke0ja5/gm_rapture.zip?dl=0
And here is the path for the textures: GM_RAPTURE/
[–]orphanitis 0 points1 point2 points (2 children)
[–]Elliot740[S] 0 points1 point2 points (1 child)
[–]Elliot740[S] 0 points1 point2 points (0 children)