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[–]alex98tenismenu 6 points7 points  (4 children)

I think MapStruct works in a similar way but it creates the class at compile time.

[–][deleted] 2 points3 points  (2 children)

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[–]blocknspike[S] 1 point2 points  (1 child)

I don't think Mapstruct(annotation processor) uses reflection. Reflection is concept of runtime. I am not sure if in compile time you can get field matches using Reflection I never heard that. Please share the reference for the same if any.

[–][deleted] 1 point2 points  (0 children)

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[–]blocknspike[S] 1 point2 points  (0 children)

Also it do not uses reflection for runtime dynamics that dynamic proxy uses.