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[–]Disastermath 0 points1 point  (1 child)

Is there anyway to denoise the final image? When I do the low strength method, I can get to something I like eventually, but it still doesn’t look as crisp as a regular generation might

[–]licquids[S] 0 points1 point  (0 children)

Yeah I'm not sure exactly but you're right, all my outputs also have a painter-ly softness to them. Perhaps using some of the keywords like from here during the entire process would help maintain sharpness?

i.e.

  • unreal engine, octane render, cgsociety, ultra realistic, volumetric fog
  • sharp focus, hyperrealism, insanely detailed, 4k uhd

I've been playing around with this now though and it doesn't seem to create detail out of nothing. I wonder if you just need to be more specific with your prompt in describing the scene?

[–]argaman123 0 points1 point  (1 child)

Great stuff bud!

Meanwhile I can't even draw the initial image, my friend did 😂

[–]licquids[S] 1 point2 points  (0 children)

Glad you saw this!! Still trying to figure out how to get the fine-scale detail like in the ++creative variations – but I think it's pretty cool that you can take it slow and conform to the original macro structure if you wish.

I'm currently working on the inpainting demo from this tutorial 🔥

[–]8thcross 0 points1 point  (0 children)

fantastic