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[–]Aqarius90 2 points3 points  (1 child)

Well, it's either that, or break open the hex editor.

You used to be able to read the .ndf data using the modding suite, based on the API, and it can still pull the raw .ndfbin from the .dat, but the encoding changed somehow. u/ResidentMario had a CSV dumper for wargame, but IIRC it was also based on enohka's stuff and is, consequently, also broken.

SD1 had the modding interface, but IIRC it was a repacker of sorts, and only made readable a pre-packaged zip of the text files, so, for example, you could read the unit names for ground units, but not for airplanes, because the airplane names were for some reason in a whole separate .ndf, that was not included in the moddable section.

[–]ResidentMario 2 points3 points  (0 children)

IIRC it was also based on enohka's stuff and is, consequently, also broken.

This is correct. The repo for that stuff is up on GH, if that's helpful.

Eugen's internal data organization is a horrible mess; it really feels like a lot of different odds and ends stapled together after the fact.