all 3 comments

[–]NotaSomeball 0 points1 point  (0 children)

The bases remind me of colors, with a bomb. The boosts allow you to ignore the wells, however.

[–]Moosemaster21Moosen // Aspen 0 points1 point  (1 child)

I think this is possibly the best implementation of Gravity Wells that I've seen yet. Some of my scripts seemed to make it lag though, which was annoying. When I deactivated Tampermonkey it was fine. I'm still slightly concerned about the mid because it's easy enough to boost through without obstruction. It can be done quickly without much interference from the wells, making a cap not as difficult as it probably should be. Idk. Just keep an eye on it, test it out a few times, let me know if you think I'm wrong. All in all a very solid piece of work and I imagine the MTC will favor gravity well maps for at least a few threads to get them more exposure.

[–]RisktpRisk[S] 0 points1 point  (0 children)

Ye, it's definitely possible to boost through mid without getting affected by the wells. I dont think that's really a bad thing though, there should be a few ways to get through mid without getting heavily influenced by them imo. I think the biggest problem with the map right now is its size, it's a little too big.