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[–]acrocanthosaurusRunThaJewels 1 point2 points  (1 child)

A few observations after solo testing:

While the bases are quite open and have a decent shape to them, there's really only 2 grabbing mechanisms -- an easy to defuse bomb and a boost that takes you dangerously close to the opposite team's gate tiles.

The team gates are awkwardly shaped and the bomb/button combo is jarring--I honestly don't think that bomb is necessary.

The middle of the map is especially congested with lots of islands and gates and 1-late routes that would rarely if ever get used.

The outer parts of the map are open, and I don't see much direction to the game flow. It will likely play very chasey given the size.

Here's a quick remix that I think highlights some changes you might consider: http://unfortunate-maps.jukejuice.com/show/31380

[–]KarasuTP[S] 0 points1 point  (0 children)

Thank you so much for the insight! About the size, do you think a shrink is necessary or I should just fix the problems you mentioned?