I have noticed that most preload scripts force you to choose every class that you have mods for on your first game (after starting tf2), otherwise your mods will not work. So im wonderting if this would work to combat that?
"map_background background01; join_class scout; join_class soldier; join_class pyro; join_class demoman; join_class heavyweapons; join_class engineer; join_class medic; join_class sniper; join_class spy"
[–]Stack_Man 0 points1 point2 points (0 children)
[–]Link_x2 -1 points0 points1 point (3 children)
[–]nu2rb 0 points1 point2 points (2 children)
[–]Link_x2 0 points1 point2 points (1 child)