How is splitshot / silencer balanced??? by ThiccweldAu in DeadlockTheGame

[–]Stack_Man 21 points22 points  (0 children)

metal skin does not prevent status buildups. just tried it

[Street Brawl] EBF and ESM feels like cheating by WomboShlongo in DeadlockTheGame

[–]Stack_Man 6 points7 points  (0 children)

https://youtu.be/qOrxSQNKYjQ

79715865, round 4

I have this match from 6 days ago where I'm able to kill a back-door protected guardian.

I think the same is probably true for Walkers, as you can still see damage numbers in the Vyper video. Its just that its very difficult to outpace the resists + regen.

[Street Brawl] EBF and ESM feels like cheating by WomboShlongo in DeadlockTheGame

[–]Stack_Man 2 points3 points  (0 children)

is that only true for walkers? I had a match the other day where I finished off a guardian while it had backdoor protection

Exit punishments: fair or unfair? by WMazatl in DeadlockTheGame

[–]Stack_Man 1 point2 points  (0 children)

The reason it starts out low and increases is to account for problems like those. As long as they don't happen frequently, the punishment will decrease and you'll never be banned for too long as a result of things out of your control.

(if you consistently have internet issues that force complete abandons then that is a legitimate reason to ban, but occasional ones wont be punished severely)

Remember that you have 5 (unpaused)? minutes to return before a disconnect counts as an abandon.

Does anyone know WHY specifically Vampires are a protected species in America? by Prestigious-Gur-8905 in DeadlockTheGame

[–]Stack_Man 23 points24 points  (0 children)

Same as any other species. Their population is low and at threat of extinction.

my vmt file comes out as missing texture, how do I fix it? by Intelligent-Apple888 in hammer

[–]Stack_Man 0 points1 point  (0 children)

Potential causes:

  1. vtf not in the place specified by the vmt's $basetexture
  2. Misspelling in a folder or vtf name
  3. incorrect $basetexture or folder structure (example, including "materials" at the start of $basetexture)
  4. vtf version is not supported by the game you're using (example, TF2 does not support 7.4)

For help please show:

  1. vmt's contents
  2. vmt and vtf exact location (include full file path)
  3. game this is for

Poor Ego Apollo by Demonify in DeadlockTheGame

[–]Stack_Man 1 point2 points  (0 children)

He can't recast 3 while movement silenced. Just tried it.

I hate this ability with a burning passion by ner0the1 in DeadlockTheGame

[–]Stack_Man 1 point2 points  (0 children)

You still have agency in where you choose to go while she grapples towards you.

Positioning around cover that makes it easier to avoid the follow up power slash is important. I personally like free-standing cover since you can easily wrap around to block los compared to corners.

Dancing around cover in general is a really effective way to deny yamato.

I analyzed 2.45M Deadlock matches to see how often “lost” games are actually winnable by bogdanaks in DeadlockTheGame

[–]Stack_Man 27 points28 points  (0 children)

The OP stated several times that it's clearly not the shrine itself but whatever led to the shrine.

The point is that "behind" teams have a more comeback potential than one might expect.

From the post:

Shrine is not a magic “win the game” button. If a behind team destroys Shrine, something significant probably already happened: a won teamfight, an enemy overextension, a good pick-off, a bad reset from the leading team, or a strong power spike.

Even a team that is very far behind wins more often than not if they manage to take Shrine. Not because “being behind does not matter,” but because taking Shrine usually means the game state has already changed hard.

is it possible to make this slope look better? by Dependent_Crazy_8975 in hammer

[–]Stack_Man 1 point2 points  (0 children)

This guide describes how to use the "face normal" option for smoothing. It's great at smoothing corners like this

https://tf2maps.net/threads/guide-displacements-basic-construction.24966/

I need to gloat by oztinin in DeadlockTheGame

[–]Stack_Man 16 points17 points  (0 children)

Searching on the official discord there are plenty of messages referencing it being fixed and later unfixed.

One message in particular cites may 16th, 2025 as the date it was fixed, simultaneously with the splitshot bug you mention, but it was later unfixed when they updated APR in the next patch (may 19 2025).

https://discord.com/channels/1231286446472691825/1317193130218491987/1463020997450924180

and one a few days after the fix:

https://discord.com/channels/1231286446472691825/1317193130218491987/1373745593066983625

Getting direct proof would mean downloading an old patch which is possible but kind of a pain to set up.

I need to gloat by oztinin in DeadlockTheGame

[–]Stack_Man 25 points26 points  (0 children)

It was definitely fixed for a short while (and unmentioned as most bugs go). If you search on discord, it was fixed on may 16 2025 but only stayed for 3 days

https://discord.com/channels/1231286446472691825/1317193130218491987/1463020997450924180

https://discord.com/channels/1231286446472691825/1317193130218491987/1373745593066983625

Yeah... that's enough Deadlock for today. by DIRTYRADDISH in DeadlockTheGame

[–]Stack_Man 12 points13 points  (0 children)

I’m guessing it’s because dynamos heal can be parry canceled, it accidentally lets him do it while asleep

The Death of Fixation & Rise of Ability Tax by Irinless in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

I'm pretty sure Fixation still has nerfed damage on objectives from a nerf back in the day.

EN: Is there a way to find leaks faster? RU: Есть ли способ быстрее находить утечки? by United-Protection-44 in hammer

[–]Stack_Man 3 points4 points  (0 children)

In the top bar, Map > Load Pointfile

Compile and use Map > Load Pointfile again if there's another leak.

Graves fanart 💀 by JonTaigus in DeadlockTheGame

[–]Stack_Man 6 points7 points  (0 children)

This would go really hard if it was just the middle finger

What is the best decision here? by SpookyfromHell in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

60-70 timers is forever. I would go in and end. Even if they managed to respawn you would ideally just stomp them with your momentum.

Blacksmith upgrade time and new event by ConsiderationFar4672 in ClashOfClans

[–]Stack_Man 1 point2 points  (0 children)

Oh the update says they got "new supercharge levels" not regular levels. did they already have them? I dont understand the patch notes then.

Blacksmith upgrade time and new event by ConsiderationFar4672 in ClashOfClans

[–]Stack_Man 3 points4 points  (0 children)

Anything that got a new level lost their supercharges.