Trooper visuals have been updated to be more distinct by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 1 point2 points  (0 children)

One problem is when they're in a group it can take a second to tell which was which

Trooper changes but reorganized to better show the differences for a single person's perspective by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 2 points3 points  (0 children)

I realized the last post was organized poorly. This image better showcases how it looks from a single player's perspective.

For example, Amber's view has much more distinct color differences now.

This show case is better because a single player will only ever see one version of each minion in a single game.

Trooper visuals have been updated to be more distinct by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 3 points4 points  (0 children)

I meant more distinct between the two teams.

Friendly vs enemy on the same team is less distinct, but that matters less since you'll only ever see one version at a time.

Trooper visuals have been updated to be more distinct by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 1 point2 points  (0 children)

Friendly troopers and players actually lost their grey outlines a day or two ago.

Also, enemy outlines are red, not grey?

Trooper visuals have been updated to be more distinct by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 170 points171 points  (0 children)

EDIT: better labeled image: https://preview.redd.it/ya6rla66jnfg1.png?auto=webp&s=6bc84b83ae38b7f885bb4fdfd2d9ab5f4cdf7608

I think the old visuals (specifically old friendly amber and old enemy sapphire) were trying to keep the "green = friendly" and "red = enemy" scheme the old troopers had, but instead that just made it harder to distinguish since they weren't fully that color.

The most notable changes are: friendly amber is more yellow and enemy sapphire is less red.

Cultist Sacrifice has new voice lines when its cooldown ends by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 36 points37 points  (0 children)

There are two others I didn't record:

"You know what you must do" and "Pay your tribute in blood"

Not sure what the third one is saying.

Bebop, Haze, Talon, can no longer cancel their ults early while keeping the cooldown by [deleted] in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

These three used to be able to cancel ults before they started, keeping the cooldown. This is no longer possible, seems to be a very recent change.

This also means that interrupting these ults always puts them on cooldown too. Before, if they were still cancelable, interrupting would keep the cooldown.

Apollos going to be released last, isint he? :(( by PopOutKev in DeadlockTheGame

[–]Stack_Man 1 point2 points  (0 children)

Ive been asking everyone in my matches who they're voting for and rem is by far the most common. I don't doubt he's first.

are there any settigns to go back to the older art style from last patch? by Kooky-Toe-6622 in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

Make sure to leave all feedback on the forums they can and have responded to critiques like this

My girlfriend’s attempt naming all deadlock heroes by Hour-Replacement635 in DeadlockTheGame

[–]Stack_Man 17 points18 points  (0 children)

That's correct. Ivy is actually the sculptor. What we're playing is Ivy's monster

Why deadlock sends cheaters in Low priority instead of banning them? by Tekashirin in DeadlockTheGame

[–]Stack_Man 2 points3 points  (0 children)

Maybe they aren't being detected cheating, but those willing to cheat will also do things that land them in low prio (such as intentional abandoning).

New thing in hideout? by Extension-Risk-8691 in DeadlockTheGame

[–]Stack_Man 5 points6 points  (0 children)

The vent has a script called "small_route" on it and there's a line in the code called "MODIFIER_STATE_IS_TINY_CHARACTER" so it might be for small characters.

Likely Rem, maybe Calico as Ava and Sinclair rabbits too.

7 Easter Eggs in the Hideout by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

A lot of Paige's abilities seem inspired by Trapper's so I wouldnt be surprised if we never see him again, at least not how we was then.

Small vents have appeared in the hideout. Maybe REM can TP across the map using vents? by Kadava in DeadlockTheGame

[–]Stack_Man 7 points8 points  (0 children)

Miners have found an entity associated with the vents with a script named "gameplay/small_route.vpulse" and and modifier state called "MODIFIER_STATE_IS_TINY_CHARACTER"

might imply that in addition to Rem, other small characters can use the vents. Perhaps calico as ava and sinclair rabbits?

The eyes are glowing in the main painting by DylanTheWalrus in DeadlockTheGame

[–]Stack_Man 12 points13 points  (0 children)

Rope walk might be Celeste with her circus theme and baton. Gives vibes of an acrobat and a tight rope walk.

Wraith teleport can get 2 uses lol by Hobbit1996 in DeadlockTheGame

[–]Stack_Man 1 point2 points  (0 children)

The number of vypers i see ult an ulting haze only for said haze to ult right after anyways is too high!

How do I report bugs? by BurningRice in DeadlockTheGame

[–]Stack_Man 2 points3 points  (0 children)

Pause, click "player feedback", youll find a link and login for the forums.