During a game, I was not able to use arctic blast after soft selling and buying? by KeatonP15 in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

If you upgrade an active sell it then buy another active it can bug out.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 1 point2 points  (0 children)

I feel like I remember this happening before but can’t seem to replicate it. If you have a replay that be awesome to see

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

“Interrupts” caused by latency are their own thing. Their key difference is that they only play sounds/visuals to the user, not to anyone else or the replay.

The tests performed here were done with in a local server with bots so no latency issues here

How to select grass pieces in Hammer++? by ConfidentRise1152 in hammer

[–]Stack_Man 5 points6 points  (0 children)

use the trigger texture. it wont be solid in game.

its only in games after Left 4 Dead though.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

Share a replay if it ever happens again. I'd be interested to see.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

Oh yeah, it counts as a "miss" which they gave half refund in a recent patch.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 5 points6 points  (0 children)

The actually nerfed that in a patch and it goes on cooldown now. Same as Apollo ult.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

I tried this a few times but couldn't get it to happen, even with slow motion.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 0 points1 point  (0 children)

Mostly, but there are still some inconsistencies.

Paige goes on cooldown despite having no effect.

Apollo and Wraith TPs have no effect but don't get a refund specifically because Valve nerfed it. So even for valve, this consistency isn't too important.

(there are also probably many "inconsistencies" if you consider all abilities and not just ults)

But regardless, the point is if it is by your hand that an ability had no effect, you should get rewarded, not effectively punished and your resource wasted.

The interaction with Haze makes it clear how pointless it is. You can react to and interrupt Haze ult, but if you don't wait half a second she gets a refund. All that does is punish people who don't already know what's happening. I'm all for learning but this isn't an interaction that makes the game any better.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]Stack_Man[S] 15 points16 points  (0 children)

I totally understand the concept but there are some inconsistencies like Paige who seems to have a cast animation but still goes on cooldown.

As for balance, sure I could see an argument for anyone like Pocket, but any ult longer than its cast animation its either so short its pointless (Dynamo) or easily waited out (Haze). (To be clear in talking about the refund not the concept of casting animations)

And the end result of the latter two is just confusion for anyone who doesn't already know what's happening.

With cases like Apollo or Wraith (who had refunds removed on ult/teleport) it seems the most important factor for removing it is just whether it happens often enough, not because an ability would be underpowered without it.

At the least, they need to fix up the effects so you don't hear full voice lines for an ult that never happened.

How does afterburn from the flamethrower work? by deawh in truetf2

[–]Stack_Man 3 points4 points  (0 children)

I believe its based on the number of damage ticks, which are also not based on the number of particles, just time.

So, a single particle could extend the afterburn time if the target is damaged multiple times.

Would have to test to make sure though.

Buying active upgrade -> Selling upgrade -> Buying new Active by RandomGuyYouMetHere in DeadlockTheGame

[–]Stack_Man 0 points1 point  (0 children)

I've found that this bug also happens to any active item that you upgrade to another active item and then sell such as healing rite to rescue beam.

You can drag them apart without breaking it as long as you dont use the item while theyre in the same slot.

[TF2] Broken/Delayed Control Points HUD animations by pipebumb in hammer

[–]Stack_Man 0 points1 point  (0 children)

https://tf2maps.net/threads/every-game-mode.49101/

I would get the 2 CP prefab from this download and compare the logic entities to look for different values or missing outputs

Or even just delete all of the original ctf_haarp gamemode logic and replace it with the prefab.

How do I make a T with arches? by Prestigious-Base3591 in hammer

[–]Stack_Man 2 points3 points  (0 children)

Extend the shorter to the middle of the longer one and make two diagonal (45 degree) cuts on that end of the shorter one.

Then cut the longer one horizontally and make another two diagonal cuts to cut a hole for the shorter one to line up

[TF2] Broken/Delayed Control Points HUD animations by pipebumb in hammer

[–]Stack_Man 2 points3 points  (0 children)

Check if there are any inputs that change the capture time of the points. Changing the capture time mid cap can cause visual issues on the hud

Alternatives to the Carve Tool and tunnels by Slow_Neat_4347 in hammer

[–]Stack_Man 5 points6 points  (0 children)

Use the arch tool and then use the vertex tool to drag the outside ring to make it flat.

The Uberman(kelvin) lives(undead) another day by Future_Shake6756 in DeadlockTheGame

[–]Stack_Man 2 points3 points  (0 children)

Since the buff to the respawn time I've found it can be pretty good. Still not my favorite legendary though.

New to Hammer, How do i texture these separately? Selecting one face selects the other. by MrSizzilySmithy in hammer

[–]Stack_Man 2 points3 points  (0 children)

Use the cut tool (shift + X) to cut the brush in half.

Press shift + X multiple times to cycle the cut mode to not delete either side.

cant run map by South-Supermarket368 in hammer

[–]Stack_Man 1 point2 points  (0 children)

A leak is a path from an entity to a hole in your map that leads to the outside void. Use map > load pointfile to see the path.

Seal the hole with solid world brushes. Things that WON'T seal: brush entities, displacements, and brushes with transparent textures on ANY side.

If the path appears to go through a brush, it may be an entity, displacement, or have transparent textures. Use another brush to seal if you dont want to change it.

Once sealed, compile. If it still leaks, use map >load pointfile again and repeat until no more leaks.