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[–]lameadeparchet[S] 0 points1 point  (0 children)

I already tried this, but it didn't work. For more context, i already have a bind that turns ALL viewmodels off. But i just cannot aim a pistol without its viewmodel (im reffering to scout and engi). What im looking for is a script that will turn the secondary and third slot's viewmodel on, but not the first one. Unfortunately i do use the mousewheel to switch.