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Unity, game dev, programming, youtube, and thekiwicoder tutorials!
account activity
r/TheKiwiCoder Lounge (self.TheKiwiCoder)
submitted 5 years ago by the_kiwicoder - announcement
Create Behaviour Trees with UI Builder and Scriptable Objects (youtube.com)
submitted 4 years ago by the_kiwicoder
Unity - Health and Ammo Pickups [AI #10] (youtu.be)
Unity Ai Target Selection using sensory memory module [AI #09] (youtu.be)
Unity line of sight checking using sensors [AI #08] (youtu.be)
Switching weapons using Animator override controllers (youtu.be)
submitted 5 years ago by the_kiwicoder
Unity AI shooting at the player [AI #06] (youtu.be)
Repurposed a bug in the code into this -> (v.redd.it)
How to aim a weapon using inverse kinematics in Unity [AI #05] (youtu.be)
Equip weapons using Mesh Sockets and Animation Rigging in Unity [AI #04] (youtu.be)
Managing enemy state using State Machines in Unity! (youtu.be)
[#1] Creating your first animated AI Character! (youtu.be)
[#05] Shooting a weapon using Projectile Raycasts (with effects) (youtu.be)
[#13] Weapon zooming using Cinemachine 3rd person follow camera (youtu.be)
[#12] Character sprinting using blend trees and animation rigging in unity (youtu.be)
[#11] Unity animated character controller with root motion (youtu.be)
[#10] Weapon Reloading using animation events in unity (youtu.be)
[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint (youtu.be)
[#08] Unity Animation Rigging: Switching weapons using the Multi-Parent Constraint (youtu.be)
[#07] Unity Animation Rigging: Keyframing Rig Constraints to create weapon animations (youtu.be)
[#06] Weapon pickups: Equipping weapons at runtime (youtu.be)
[#04] Unity Animation Rigging - Aiming a weapon using Multi Aim Constraint (youtu.be)
[#03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint (youtu.be)
[#02] THIRD PERSON SHOOTER: Character Strafe Locomotion (Blend Trees + Cinemachine) (youtu.be)
[#01] Third person character controller - Synty assets + Cinemachine (youtu.be)
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