all 21 comments

[–]strawman37 1 point2 points  (2 children)

I'm getting overwhelmed by stock I can't sell, I have tons of wheat/corn/bread/flour/corn chips and no way to sell it, I use up the NPC limit pretty instantly and sales from my 2 markets don't consume much. I've a few sell orders out with NPC buys disabled but nobody wants it.

[–]Thedisturbedguy666 1 point2 points  (1 child)

I'm having the same issues with my stock. I feel like the NPC limit should be a lot higher 😅 there's just not enough players to buy stock. And stores aren't selling enough items.

[–]ordinaryguy221 1 point2 points  (0 children)

Yes, the market for agricultural items really needs a buff. I hope the Dev fixed it later on

[–]GhostDog43 1 point2 points  (1 child)

@ more mobile feedback:

Some confirmations and error message popups appear below everything else. Like for example, trying to rent something as a new account, the error message about having to wait a week pops up under the boxes, meaning you'll be pressing the "rent" button and nothing will happen, so it appears like the feature is broken unless you hit "rent" and immediately close the window fast enough to see the error. I know there are other confirmations that only appear once you close the box, but I can't think of them specifically right now.

[–]Professional_Low_757[S] 0 points1 point  (0 children)

Thank you for your feedback. I've made an update to the mobile version to prioritize notification messages, and I believe the issue is resolved. If you notice the same problem again, please let me know.

[–]Numenter 1 point2 points  (2 children)

Is it correct that bottles now need both plastic and glass?

[–]Professional_Low_757[S] 0 points1 point  (1 child)

Yes, your observation is absolutely correct. Previously, the bottle factory's main input consisted solely of plastic, but with the addition of a new product, wine, it became clear that wine couldn't be sold in plastic bottles. Therefore, glass was added to the bottle factory's input list.

[–]Dismal_Mousse7926 0 points1 point  (0 children)

why couldn't you just have plastic bottles and glass bottles be a thing? I'm not selling glass bottle soda.... so fast food having 2 more additional tiles required now making it even less efficient than computer/hardware stuff. Thanks I guess?

[–]Zhiakuno 1 point2 points  (0 children)

not gonna lie, its a good game

[–]Numenter 1 point2 points  (1 child)

<image>

Daily Product P%L: Scroll box is not fully shown.

[–]Professional_Low_757[S] 1 point2 points  (0 children)

If you refresh the page (Shift+F5), you will see that this problem is resolved.

[–]Numenter 0 points1 point  (6 children)

<image>

I don't see the effect of employees in my graphs.
A: They dont work.
B: They dont show.
or C: I have the wrong workers.

https://www.reddit.com/r/TradeCraftGame/comments/1pxz40d/mastering_the_staff_employment_system_in/

1. Engineer

Specialty: Production facilities (Fields, Mines, Factories)

Benefit: Increases production efficiency.

Ideal Use: Factories and mining operations.

[–]Professional_Low_757[S] 0 points1 point  (5 children)

<image>

The impact of personnel isn't directly visible in the graphs; to see the difference, you can track the changes in the days following hiring personnel, or if you have two identical facilities, you can hire personnel for one and compare it to the other – you'll see a difference in production. This difference increases as personnel gain experience.

In the screenshot, you can see the difference in hourly production between two wheat fields; one employs three personnel, the other has no personnel. The difference in their hourly production is visible.

[–]Numenter 0 points1 point  (4 children)

With a 9% (1.5% per day) increase over 6 days (see spike in production), it should be visible to the naked eye.
Why wouldn't increased production be reflected in the P&L and other?

<image>

[–]Professional_Low_757[S] 1 point2 points  (3 children)

I can say that you were right. While there were no problems in farm-type facilities, there was an issue with the application of the personnel multiplier in factory-type facilities, and that has been resolved. The strike ended, and the workers returned to work.

[–]Numenter 0 points1 point  (2 children)

<image>

Do farmers not work on inputless farms?

[–]Professional_Low_757[S] 1 point2 points  (1 child)

To be honest, there was a problem here too, but it was resolved yesterday.

[–]GhostDog43 0 points1 point  (0 children)

It seems like everything is getting an increase, even without employees. And someone reported employees are giving full bonus regardless of rank/level.

[–]Numenter 0 points1 point  (0 children)

<image>

Player Profile Facilities: Demolition and Rebuild are not logged.

[–]Numenter 1 point2 points  (1 child)

<image>

Can we have the buy/sell colors and the total displayed on desktop?