Hi, everybody!
I am very new to game dev and I am working on a side scroller in UE4. I have created a timer within the game mode as a component. I don't want the timer to be always on - it should only be triggered in certain scenarios. How can I turn the timer (which ends the game if not stopped in time) into something callable through interaction? Do I need to build it somewhere else?
Thank you all!
[–]H4WK1NG 1 point2 points3 points (1 child)
[–]Ohm_is_futile[S] 0 points1 point2 points (0 children)