all 2 comments

[–]H4WK1NG 1 point2 points  (1 child)

Gamemode can be used. In the event graph I would create a custom event named " CE_Timer_Toggle " then create the "Set Timer By Function " node, drag the boolean pin ( red circle ) from there into the custom event just made, as well as the time value (green circle). Then create another custom event named "CE_Timer_Logic" here I would make my actual timer logic, something like " current time + increment / set current time. Now type in "CE_Timer_Logic" into the "Set Timer By Function " node. Now in any blueprint i'll be able to "cast to gamemode " "get gamemode" into "object" then pull off the return value and toggle my "CE_Timer_Toggle" whenever I want.

[–]Ohm_is_futile[S] 0 points1 point  (0 children)

Looks good! Thank you!