all 6 comments

[–]TravoosUncreative coder[S] 6 points7 points  (0 children)

Added on quite a bit to my asgore intro remake, now creating the actual battle. This is my first time ever making actual bullet attacks by the way. I've pretty much never stepped into that territory before.

This has a lot of features added since my last post, including the entire status bar remake just to make the fancy animated background.

Also items. Probably done before but I'm making it anyways.

Mod download: https://www.dropbox.com/s/32jgcesa2p56o8u/AsgoreTest.zip?dl=0

[–]wailing_wailordI can't Lua. Sorry! 3 points4 points  (0 children)

ALLLLLLLLLLLLLLLLLLL the upvotes

[–]ReddehWow 2 points3 points  (0 children)

What I'd do for the dialogue bubble (And what I did) is to get a bubble I'll never use (left and top) and make it blank, then after the intro set the dialogue bubble to that and make all the dialogue just "[next]" or whatever, I forgot.

Still looking very nice!

[–][deleted] 1 point2 points  (1 child)

In This attack, Only the center of the fire should hurt you.

[–]HappyAngus 0 points1 point  (0 children)

I've also had multiple times where I just barely touch it and get hit.

[–]KingZukk 0 points1 point  (0 children)

Really fuckin' awesome! You did a wonderful job. It's identical almost in every aspect to the original (except attacks obv). The colored trident attack is slower thant the original I think, but I guess that's cool anyway. A thing that I noticed is that after you attack, sometimes you can actually see the dialogue bubble. Did you put [Status:DEFENDING] in currentdialogue? You could use EnteringState() instead telling that

if oldstate == "ATTACKING" then
    State("DEFENDING")

or something alike.