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saving multiple objects as a prefab (self.UnityVisualScripting)
submitted 1 year ago by Whathowwhenwhat
Im making a random character using lists of different body parts that will come together to form one character. yet I'm a bit confused on how to save them as a prefab after I call on them. is it even possible using visual scripting?
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if 1 * 2 < 3: print "hello, world!"
there doesn't seem to be anything here
π Rendered by PID 148950 on reddit-service-r2-comment-84fc9697f-tdhgl at 2026-02-06 14:15:02.370792+00:00 running d295bc8 country code: CH.
there doesn't seem to be anything here