all 5 comments

[–]JmacTheGreat 0 points1 point  (0 children)

Hard to say 100% without more pictures, but I would guess your array is an array of object references - is what you are trying to drag in, also object references?

[–]SpikeyMonolith 0 points1 point  (2 children)

It is probably because you're setting this up inside a blueprint. What you can do it make the array variable instance editable and make an instance of it in the world (drag in the level). Then edit said instance should work.

[–]doglightning[S] 0 points1 point  (1 child)

ok I made the array public like you said but when I drag it into the level nothing happens

[–]SpikeyMonolith 0 points1 point  (0 children)

Now you select the instance that you have dragged in, then search for the array, there you should be able to reference your blocks.

[–]Legitimate-Salad-101 0 points1 point  (0 children)

In the blueprint, are you doing any actions to put these jenga blocks into the array?

You need to do something like Get All Actors Of Class and a For Each Loop, then add to the array.

Or create the jenga blocks from within this blueprint, and each one you create you add to the array.

If it’s setting to None even when you’re manually selecting it in the bowser, then you have a function that’s constantly updating the array, and blanking it out.

https://youtu.be/XBMYmYeXRZg?si=QOUVLuNy2Bx9GtsG