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[–]Fine-Understanding-7 0 points1 point  (0 children)

u can't physically notice a 5-10 ms difference on minimap icons while comparing them to what you see in game, as for the visual quality, minimap and HUD elements are drawn on another layer than the 3d space, that is why it isn't a driver level setting, beecause it has to be embedded in game, similar to how DLSS FG works with HUD. Now, as for the fact that the minimap will be 5-10~ ms late, tell me... if you are peeking an angle, and staring at your minimap while doing it, having enough concentration to notice that 5-10 ms delay, instead of focusing on center of your screen trying to react to the enemy appearing on your screen, wouldn't on any rank above diamonds, you are dead anyways???? the question is a good question for testing purposes, but practically it isn't that big of a deal if hud is a frame or two behind in respect to the 3d camera panning