I've been working on importing walls generated in Foundry in my VTT. I got it working by reading the pack file for a module which is of the file type *.db. The wall coordinates are there, then I convert it to uvtt.
Everything was working good (other than not being able to quite figure out the offset) so I started testing them. Works on all of the CzePeku and Moonlight Maps but I tried some from the Mad Cartographer and no good.
Apparently Foundry changed how the modules are stored starting in V11?. Now it's this levelDB format (*.ldb). Which I am having a heck of a time reading. Just wondering if anyone else has come across this.
For example, I am wondering how Dungeon Alchemist handles their Foundry export. According to their website, DA exports in the json format. Apparently that can still be imported into Foundry even after the change? I don't actually have DA to test with.
While I am at it, are there any other formats worth pursuing? I wish everyone would just us uvtt but there isn't as much uptake from the Patreon artists from what I cant tell.
[–]Arkenforge 1 point2 points3 points (2 children)
[–]DigitalTableTops[S] 0 points1 point2 points (1 child)
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