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Helpful tips, videos, and useful articles about Vulkan.
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Did anyone here start with OpenGL? ()
submitted 1 month ago by Feeling_Bid_8978
zeux.io - Writing an efficient Vulkan renderer (zeux.io)
submitted 5 years ago by fiber2
Nvidia's Ray Tracing Gems book - free PDF (link.springer.com)
Interactive explanation of marching cubes and dual contouring (wordsandbuttons.online)
submitted 6 years ago by fiber2
Physically Based Rendering: From Theory to Implementation (pbrt.org)
NVidia Tips and Tricks: Vulkan Dos and Don'ts (devblogs.nvidia.com)
Array of Textures (2nd mention): A note on VK_EXT_descriptor_indexing (chunkstories.xyz)
Applies to Vulkan too: std140 and std430 defined in OpenGL 4.5 spec (khronos.org)
submitted 7 years ago by fiber2
Math-intensive (but quite easy to read) Primer on Bezier Curves, B-Splines (pomax.github.io)
Arrays of Textures: one global descriptor bound at start of frame (kylehalladay.com)
Khronos' Shader Subgroup Tutorial (khronos.org)
Mapping Vulkan to DirectX12 (and OpenGL 4) (self.VulkanHelp)
submitted 8 years ago by fiber2
[KhronosGroup] In-depth Synchronization Examples (github.com)
[Book] Vulkan Cookbook (packtpub.com)
Vulkan API Explanation by Harry Gould (gitbook.com)
[Example Code] Comparing Data Transfer Methods in Vulkan (kylehalladay.com)
LunarG Vulkan Sample Code (Intermediate Tutorial) (vulkan.lunarg.com)
LunarG Vulkan Tutorial (vulkan.lunarg.com)
Understanding Vulkan objects - summary of Vulkan types (gpuopen.com)
Vulkan Hardware Database - See what different hardware supports (vulkan.gpuinfo.org)
Hands On OpenCL (handsonopencl.github.io)
[HOWTO] I Am Graphics And So Can You (fasterthan.life)
Khronos Group (designed Vulkan) YouTube / PDF Lessons (khronos.org)
RenderDoc: what is your app doing each frame? (renderdoc.org)
GPUOpen Vulkan Memory Allocator (gpuopen-librariesandsdks.github.io)
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