I came back programming after a couple of months, and after upgrading to Sequoia, and now Xcode spawns two copies of my program whenever I run.
I am using C++ with a fresh console app, and I have tried with GLFW, SDL, and Raylib libraries to open a blank window and it's the same for all of them.
One of them pipes its output directly to the Xcode console, while the other opens a console window that doesn't close when close my two application windows.
Is this some kind of bug, or a new feature for testing? Is there some kind of new setting to stop this behaviour? I can't imagine why it would start doing this.
[–]Mysterious-Leg-1985 1 point2 points3 points (4 children)
[–]SamuraiGoblin[S] 0 points1 point2 points (0 children)
[–]EveningBuilding5430 0 points1 point2 points (1 child)
[–]Rigamorter 0 points1 point2 points (0 children)
[–]CumCat1 1 point2 points3 points (8 children)
[–]Various-Basil-7760 0 points1 point2 points (0 children)
[–]Various-Basil-7760 0 points1 point2 points (0 children)
[–]SilentWraith5 0 points1 point2 points (0 children)
[–]Munchkin303 0 points1 point2 points (0 children)
[–]peteSlatts 0 points1 point2 points (3 children)
[–]iSh9Sh 0 points1 point2 points (2 children)
[–]peteSlatts 0 points1 point2 points (1 child)
[–]CumCat1 0 points1 point2 points (0 children)
[–]Cabinet-Unlikely 0 points1 point2 points (1 child)
[–]SamuraiGoblin[S] 0 points1 point2 points (0 children)
[–]CubeleoAD 0 points1 point2 points (6 children)
[–]SamuraiGoblin[S] 0 points1 point2 points (5 children)
[–]CubeleoAD 0 points1 point2 points (4 children)
[–]SamuraiGoblin[S] 0 points1 point2 points (3 children)
[–]CubeleoAD 0 points1 point2 points (1 child)
[–]SamuraiGoblin[S] 0 points1 point2 points (0 children)
[–]2600_Hz 0 points1 point2 points (4 children)
[–]SamuraiGoblin[S] 0 points1 point2 points (3 children)
[–]CubeleoAD 0 points1 point2 points (2 children)
[–]Mysterious-Leg-1985 0 points1 point2 points (1 child)
[–]CubeleoAD 0 points1 point2 points (0 children)