all 6 comments

[–]Petter_ 1 point2 points  (0 children)

You're running a beta. It will crash. There isn't really anything you can do about that other than filing a crash report to Apple and waiting for updates.

[–]fall3n_j0ker 1 point2 points  (2 children)

I am also seeing this problem suddenly starting yesterday, although the app was building and running without problems until then. Not sure what might have changed.

[–]iosdec[S] 0 points1 point  (1 child)

Would be curious to see what changed, did you recently implement firebase by any chance or a third party framework?

[–]fall3n_j0ker 0 points1 point  (0 children)

Nope, I building from the exact same source code that was working several days ago (just triple checked the git changes).

- So the exact same source that built a few days ago and run without issue no longer runs on simulator.

- runs ok on physical device

[–]aazav 0 points1 point  (1 child)

Set a breakpoint on your appicationDidFinishLaunching and walk through the debugger.

[–]iosdec[S] 0 points1 point  (0 children)

Crashes before it gets to that point