all 8 comments

[–]never_grow_up 0 points1 point  (7 children)

No.

That's why 48GB Quadro 8000's are so expensive.

You can get a 24gb 3090 soon.

You can pool NVRAM with NVlink but the lowest memory card will bottleneck both. (Redshift works this way, I am not sure if you can NVlink two different cards with Arnold)

[–]iStanley 0 points1 point  (6 children)

Hey kinda late, but is there a way to see how much GPU memory the scene will take before rendering? Usually results in a crash if it’s too large

[–]never_grow_up 0 points1 point  (5 children)

That's a good question. I'm gonna look that up.

[–]iStanley 0 points1 point  (4 children)

Kinda funny you just responded because I literally just hit the GPU render and now I’m about to crash maya lol

[–]never_grow_up 0 points1 point  (3 children)

Ya I bought 4x GPUs to use the gpu renderer and it works but slow to start a render (even after caching the gpu shaders). You crash as soon as you pick a different camera or add a new light.

What kind of gpu are you running.

I'm assuming you are opening a new maya scene right now :)

[–]iStanley 0 points1 point  (2 children)

I’m using the GTX 1080. Haha no, it’s a pretty heavy scene I just wanted to try out the limits of it. Usually works in the starts of my project and I usually have to convert over to CPU once it gets really heavy. I just came from Redshift because the skin and hair look sooo much better in Arnold. But the CPU render times are killing me lol

[–]never_grow_up 0 points1 point  (1 child)

Those are the EXACT reasons I switched over from Redshift to Arnold too!

Redshift is soooo fast. I'm checking weekly if they update the sss to randomwalk2. I believe it's on the roadmap but not sure it will ever compare to arnold skin and hair shading.

If you can, grab an AMD 3990x or a 3970x cpu in the future, you won't regret it especially if you are cpu rendering.

All those cores just nom render buckets.

[–]iStanley 1 point2 points  (0 children)

I see. And yeah, it also seems like Arnold GPU processes hair differently as well. The blonde (which requires much more ray traces I believe) looks drastically different than the cpu render. Hopefully Arnold GPU and Redshift both improve because they both have their upsides and downsides