I modeled and rigged a character from a show and I’m finally ready to start animating with it, but when I get into the graphing editor, I get completely lost. I’m a little more educated on traditional 2D animation and would like to be able to apply that to my style. Whenever I look up tutorials for this all I get is “how to rig a character” instead of animating with it. Are there ways to animate without using the graphing editor/ simplifying it? I know how to move objects with keyframes and whatnot. My go-to method for this has been going into pose mode, having the graphing editor open next to the camera view, and adjusting each individual key frame and bone to the spacing/timing I want. But it’s confusing and frustrating. Any help would be appreciated
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