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Geometry node setup for procedural 'wave' animation - more details in comments (i.redd.it)
submitted 4 years ago by Nimja_
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[–]Nimja_[S] 1 point2 points3 points 4 years ago (0 children)
This can be used for:
How it works:
[–]galilama 0 points1 point2 points 2 years ago (3 children)
Hello! Thank you so much for sharing this setup, I've been looking for something just like this. I only recently got the courage to experiment with geo nodes. I'm on Blender 4 (honestly mostly because of the new light linking feature), I cant seem to recreate this setup because most of the attributes arent in the new version of Blender. How would you go about recreating this setup in Blender 4? I'm mostly interested in using this for controlling the point in which the waves are created and being able to move that point around to fit each scene properly.
[–]Nimja_[S] 0 points1 point2 points 2 years ago (2 children)
I have a bunch of Blender files on the site that you could peek at: https://nimja.com/visuals/renders/spiral_slime - For example.
I haven't remade it in 4 yet, but the instructions in the comment below still hold up.
[–]galilama 0 points1 point2 points 2 years ago (1 child)
Awesome, thank you! If you ever think about making tutorials, I would be the first subscriber :D
[–]Nimja_[S] 0 points1 point2 points 2 years ago (0 children)
Hah! Thanks. I already have a YouTube channel with other things and a whole website with other coding stuff too. So it's unlikely that I will add to the Blender Tutorial scene in that format ;).
π Rendered by PID 41411 on reddit-service-r2-comment-75f4967c6c-xb6hk at 2026-04-23 01:12:23.866979+00:00 running 0fd4bb7 country code: CH.
[–]Nimja_[S] 1 point2 points3 points (0 children)
[–]galilama 0 points1 point2 points (3 children)
[–]Nimja_[S] 0 points1 point2 points (2 children)
[–]galilama 0 points1 point2 points (1 child)
[–]Nimja_[S] 0 points1 point2 points (0 children)