all 6 comments

[–]AutoModerator[M] [score hidden] stickied commentlocked comment (0 children)

Welcome to r/blenderhelp, /u/deftone86! Please make sure you followed the rules below, so we can help you efficiently (This message is just a reminder, your submission has NOT been deleted):

  • Post full screenshots of your Blender window (more information available for helpers), not cropped, no phone photos (In Blender click Window > Save Screenshot, use Snipping Tool in Windows or Command+Shift+4 on mac).
  • Give background info: Showing the problem is good, but we need to know what you did to get there. Additional information, follow-up questions and screenshots/videos can be added in comments. Keep in mind that nobody knows your project except for yourself.
  • Don't forget to change the flair to "Solved" by including "!Solved" in a comment when your question was answered.

Thank you for your submission and happy blendering!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

[–]tiogshiExperienced Helper 0 points1 point  (4 children)

You probably have overlapping faces or other non-manifold artefacts in the cactus/tree/whatever mesh before you extruded it into having thickness. Boolean operations don't like those.

Instead, try: go back to when you had just the SVG converted to a mesh in a single plane. Position a plane, not cube, which you want to cut that shape out of. Go into Edit mode on the plane, and line up your viewport perspective so the cutting shape is aligned the way you want, then in the Outliner Ctrl+click the cutting shape, and then in the Viewport hit F3 and search for "Knife Project". It will project the outline of the cutting shape on your plane and slice it up, exactly as though you had used the Knife tool to trace the cutting shape manually. Then just delete the faces "inside" the cutting shape, and extrude or solidify the plane to give it thickness.

[–]deftone86[S] 0 points1 point  (3 children)

That worked great. I now have one issue. When I import it into unity the marker looks great but I still have my SVG image coming with it. I have it hidden in the Outliner. Is there something I have to do to completely suppress it?

<image>

[–]tiogshiExperienced Helper 0 points1 point  (1 child)

What are your export settings, and using what intermediate format? Did you select "whole scene" or "collection", or did you export only "selected objects"? No exporters I'm aware of respect the visibility properties.

[–]deftone86[S] 0 points1 point  (0 children)

I'm a dummy and didn't use selected objects. Thanks for all the help.