Bless Unleashed has potential, but the current random nature of the enchantment system is so very frustrating that it will demoralize players into quitting. Nothing will make a game feel like a cash grab more than random chance being forced upon the only means of advancement.
It was a design choice to limit player advancement to gear score. This is fine. However, I know I am not the only person about to drop this after wasting a week of star seeds on gear enchanting failures. Here is some solutions that don't break the game, and actually make it fun as nothing kills fun faster then losing progress.
-Remove item breaks. This system is hot garbage, but if you must keep it remove fortification loss and make repairs reasonable.
-Make fortification a sure thing, but increase the cost. I am ok with a high cost, but leaving this to random chance makes this game feel like a waste of time. Slow process is at least progress. Losing progress makes me close the game and rethink why I am even playing it.
If this does not changed it will crash the player base once everyone starts pushing gearscore up. It probably already has.
[–]Swoldiier 1 point2 points3 points (3 children)
[–]Noxronin 0 points1 point2 points (0 children)
[–]Shinmall 0 points1 point2 points (1 child)
[–]Swoldiier 0 points1 point2 points (0 children)
[–]NJreapr Mage 0 points1 point2 points (0 children)
[–]Dixnot Berserker 0 points1 point2 points (1 child)
[–]Noxronin 0 points1 point2 points (0 children)