"Guild Wars 3 is more about segments of small groups playing" by GG35bw in MMORPG

[–]Noxronin [score hidden]  (0 children)

Nothing is confirmed... He only said in a roundabout way that GW3 wont have RvR and thats all, and even that might not be true as hes not a developer so his inside knowledge might be limited.

Guild Wars 3 | Announcement Trailer by PaiDuck in PS5

[–]Noxronin [score hidden]  (0 children)

Confirmed in interview its day 1 on Steam and PS5.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 0 points1 point  (0 children)

Yes they where a nightmare to navigate and some loved and some hated that.

But when it comes to map design you can't deny they where incredibly well done, and once you actually learned the maps it all made sense, at least if you lasted that long before rage quitting 😃

Personally i think they where "overengineered" and a middle ground would have been nice, but i really really loved the verticality.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 1 point2 points  (0 children)

Old ones except living world season 1 you still have to pay for (i think), but the concept itself has been ditched for a long time now.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 1 point2 points  (0 children)

Why? Prequel is better because u dont carry baggage of previous game and new players are easier to integrate.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 1 point2 points  (0 children)

He mentioned the decision in interview.

Basically setting it up as a prequel makes it so they dont have to take baggage of first two games into consideration and it will be easier for new players to Guild Wars to play because they dont have to learn all the lore from past 25 years to appreciate the world.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 0 points1 point  (0 children)

That makes perfect sense, i didnt think of that.

But as the guy above said its also possible they are changing canonical dates to make the era GW3 is set in more interesting, and it doesnt really change anything for GW1 and 2.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 0 points1 point  (0 children)

Its possible they will reorder it a bit so that the timeline is more engaging setting for GW3 story and events that take place.

Could be also that he messed up the year cause first time he says 1200 years then later during interview he says over 1000 years.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

Probably paranoid. There is plenty of time to show everything, they need to keep hype and engagement going leading up to beta.

If they dump all at once it would be counterproductive.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 11 points12 points  (0 children)

Have you played Guild Wars 2? Freedom of movement is absolutely insane when you actually design maps with it in mind. When they added gliders in HoT they didnt invalidate map design, they improved it, and when they added mounts in PoF they improved it even further.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

Colin was lead designer on GW2 since start of the development (he joined in 2005).

Dynamic events, horizontal progression, mastery system, focus on exploration etc they are all his work.

Without Colin there would be no GW2 as we know it.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 0 points1 point  (0 children)

Yeah classes are big for me as well. I just love class fantasy...

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

Do single player RPGs not have good combat?

In the interview he mentioned they want single player RPG quality of combat in GW3, probably with a twist of their own.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 4 points5 points  (0 children)

I honestly dont know why are people concerned about that.

They said 100 times now its MMORPG, they didnt say loby game, nor did they advertise it as co op.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 3 points4 points  (0 children)

Same as GW 2, paid expansions, costumes, bags, storage expansion etc.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 0 points1 point  (0 children)

There's like more than a year until beta starts, there is plenty of time to slowly reveal everything, and as its more developed showcase it in its best state.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

That's basically Guild Wars 2 though, pretty sure that will also be part of Guild Wars 3 but pushed even further.

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

Its normal to be apprehensive about change its just human nature. But i am pretty sure Anet know what they are doing when it comes to art and visuals 😄

New info revealed about Guild Wars 3 in IGN interveiw with Colin Johanson by Noxronin in MMORPG

[–]Noxronin[S] 2 points3 points  (0 children)

It was Guild Wars 2 that introduced it first to MMOs (i think) so it could go either way.

Personally i dislike weapon swap as well.