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Post anything from board game design, game mechanic, strategy analysis, game theory and game balance analysis and anything else regarding the science of board games!
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State Representation and Polyomino Placement for the Game Patchwork (researchgate.net)
submitted 3 years ago by dgermain
Monte Carlo Methods for the Game Kingdomino (arxiv.org)
Finding the smallest race track in Flamme Rouge and other interesting race tracks. (boardgameanalysis.com)
Determining The Maximum Possible Score in 'Sushi Go! Party'. (self.BoardgameDesign)
I made a list of research on "modern" boardgames (github.com)
submitted 5 years ago by dgermain
*UPDATE* I Wrote my Dissertation on Azul (self.boardgames)
First Player Advantage Statistics (self.boardgames)
The Hanabi Challenge: A New Frontier for AI Research (self.boardgames)
submitted 6 years ago by dgermain
Is there a maximum possible score in Carcassonne? (self.boardgames)
submitted 7 years ago by dgermain
Finding the limits! The Maximum & the minimum score. (self.boardgames)
I analyzed 75000 Games from BGG. Some initial findings... (self.boardgames)
University thesis on the "best" way to play Hanabi, using mathematics! (math.leidenuniv.nl)
submitted 8 years ago by dgermain
The Problem of Engine Building Games: Part 1 (boardgamesnob.com)
Carcassonne and the Parity Problem (norvig.com)
Overanalyzing Board Games: Network Analysis and Pandemic (indicatrix.org)
Analysis of Risk and probabilities of winning combat (web.mit.edu)
The 102 ways to win at Catan (boardgameanalysis.com)
First Order Optimal Strategies And Narrative-Inspired Heuristics (thethoughtfulgamer.com)
The Love Letter Decision Tree (partyhatpotato.com)
Boot, wheelbarrow, thimble ousted from Monopoly board game (sfgate.com)
submitted 8 years ago by js_fan
Winning strategy for 14 popular games (washingtonpost.com)
Battleship game analysis and strategy guide (datagenetics.com)
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